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		<id>https://maemo.octonezd.me/index.php?title=Roguelikes&amp;diff=36324</id>
		<title>Roguelikes</title>
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		<updated>2011-08-02T19:17:43Z</updated>

		<summary type="html">&lt;p&gt;178.73.49.196: /* Hydra Slayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Roguelikes ==&lt;br /&gt;
http://roguebasin.roguelikedevelopment.org/index.php?title=What_a_roguelike_is&lt;br /&gt;
&lt;br /&gt;
Talk:&lt;br /&gt;
http://talk.maemo.org/showthread.php?t=65869&lt;br /&gt;
http://talk.maemo.org/showthread.php?p=1048290&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
You might need ESC-key, when testing not-polished versions of ported games.&lt;br /&gt;
&lt;br /&gt;
This is (one) safety and temporarily way:&lt;br /&gt;
&lt;br /&gt;
run&lt;br /&gt;
 xkbcomp :0&lt;br /&gt;
-&amp;gt; it creates file named: server-0.xkb&lt;br /&gt;
&lt;br /&gt;
For some reason, you must remove these rows &lt;br /&gt;
 interpret AccessX_Enable+AnyOfOrNone(all) {&lt;br /&gt;
      action= LockControls(controls=);&lt;br /&gt;
 };&lt;br /&gt;
 interpret MouseKeys_Accel_Enable+AnyOfOrNone(all) {&lt;br /&gt;
      action= LockControls(controls=);&lt;br /&gt;
 };&lt;br /&gt;
&lt;br /&gt;
Then add (example) this row:&lt;br /&gt;
    key &amp;lt;BKSP&amp;gt; {&lt;br /&gt;
        type= &amp;quot;FOUR_LEVEL&amp;quot;,&lt;br /&gt;
        symbols[Group1]= [       BackSpace,          Escape,       BackSpace,          Delete ]&lt;br /&gt;
    };&lt;br /&gt;
&lt;br /&gt;
And finally run&lt;br /&gt;
 xkbcomp server-0.xkb :0&lt;br /&gt;
&lt;br /&gt;
And then shift+backspace=ESC until next boot (or you can run setxkbmap to reset)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= List =&lt;br /&gt;
==Nethack==&lt;br /&gt;
 Description: Text based Nethack&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: installable from extras (&#039;nethack-console&#039;)&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://www.nethack.org/&lt;br /&gt;
 Upstream state: Newest version is from year 2003&lt;br /&gt;
 Technical: C&lt;br /&gt;
 Known Issues:&lt;br /&gt;
 License: Nethack general public license&lt;br /&gt;
&lt;br /&gt;
==Vulture&#039;s eye==&lt;br /&gt;
 Description: Graphical frontend for Nethack (or SLASH&#039;EM or unnethack)&lt;br /&gt;
 Devices: N810, N900&lt;br /&gt;
 State: installable from extras (&#039;vultures&#039;)&lt;br /&gt;
 TMO page: http://talk.maemo.org/showthread.php?t=41365&lt;br /&gt;
 Upstream web page: http://www.darkarts.co.za/vulture/about&lt;br /&gt;
 Upstream state: &lt;br /&gt;
 Technical: C, SDL&lt;br /&gt;
 Known Issues:&lt;br /&gt;
 License: Nethack general public license&lt;br /&gt;
 &lt;br /&gt;
==Powder==&lt;br /&gt;
 Description: Targeted to handhelds&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: Installable from extras-devel&lt;br /&gt;
 TMO page: http://talk.maemo.org/showthread.php?t=55275&lt;br /&gt;
 Upstream web page: http://www.zincland.com/powder/&lt;br /&gt;
 Upstream state: Started on 2003, and still alive.&lt;br /&gt;
 Technical: C, SDL&lt;br /&gt;
 Known Issues: It should be on non-free -section, not on free -section&lt;br /&gt;
 License: CC Sampling Plus 1.0 (not OSI/FSF/Debian approved)&lt;br /&gt;
&lt;br /&gt;
==Crawl (Dungeon Crawl Stone Soup) -commandline 0.5.2-1maemo1 ==&lt;br /&gt;
 Description: &lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: On repository, but not working?&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://crawl.develz.org/wordpress/&lt;br /&gt;
 Upstream state: Alive.&lt;br /&gt;
 Technical: C++&lt;br /&gt;
 Known Issues: Broken package?&lt;br /&gt;
 License: GPL2+&lt;br /&gt;
&lt;br /&gt;
==Crawl (Dungeon Crawl Stone Soup) -GUI 0.8.x (git) ==&lt;br /&gt;
 Description: &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Compilable, but not run&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://crawl.develz.org/wordpress/&lt;br /&gt;
 Upstream state: Alive. Not well tested GLES.&lt;br /&gt;
 Technical: C++, SDL, GLES1&lt;br /&gt;
 Known Issues: Doesn&#039;t start: &amp;quot;ASSERT(m_handle) in &#039;tiletex.cc&#039; at line 79 failed.&amp;quot;&lt;br /&gt;
 License:GPL2+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adom==&lt;br /&gt;
 Description: &#039;Ancient Domains of Mystery&#039; is the mother of all cake.&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: Download and unpack zip.&lt;br /&gt;
 TMO page: http://talk.maemo.org/showpost.php?p=893219&amp;amp;postcount=24&lt;br /&gt;
 Upstream web page: http://www.adom.de/&lt;br /&gt;
 Upstream state: Alive but closed source. Started year 1994.&lt;br /&gt;
 Technical: x86 binary is run under qemu&lt;br /&gt;
 Known Issues: dark grey is black (fixed on CSSU terminal). Can seg fault on start (and work on next time).&lt;br /&gt;
 License: Closed source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NLarn==&lt;br /&gt;
 Description: A rewrite of Larn (1986).&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: on extras-devel&lt;br /&gt;
 TMO page: http://talk.maemo.org/showthread.php?p=1051568&lt;br /&gt;
 Upstream web page: http://nlarn.sourceforge.net/&lt;br /&gt;
 Upstream state: Alive (2011)&lt;br /&gt;
 Technical: curses, C, keyboard only&lt;br /&gt;
 Known Issues: no menu icon&lt;br /&gt;
 License: GPL&lt;br /&gt;
&lt;br /&gt;
==CalcRogue==&lt;br /&gt;
 Description: Targeted to calculators, can be built natively&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: extras-devel&lt;br /&gt;
 TMO page: http://talk.maemo.org/showthread.php?p=1050425&lt;br /&gt;
 Upstream web page:http://calcrogue.jimrandomh.org/&lt;br /&gt;
 Upstream state: No news after year 2004&lt;br /&gt;
 Technical: C, curses, no mouse.&lt;br /&gt;
 Known Issues: Segfaultting randomly.&lt;br /&gt;
 License: GPL 2+&lt;br /&gt;
&lt;br /&gt;
==Savescummer==&lt;br /&gt;
 Description: Seven Day Roguelike. Weird game, not typical roguelike.&lt;br /&gt;
 Devices: N900 (no mouse support, keyboard only)&lt;br /&gt;
 State: Installable from extras-devel&lt;br /&gt;
 TMO page: http://talk.maemo.org/showthread.php?p=1050217&lt;br /&gt;
 Upstream web page: http://www.zincland.com/7drl/savescummer/&lt;br /&gt;
 Upstream state: No actively development.&lt;br /&gt;
 Technical: C,SDL, same author than Powder (Jeff Lait)&lt;br /&gt;
 Known Issues: No menuicon. root must give permissions to /opt/savescummer/save &lt;br /&gt;
 License: BSD&lt;br /&gt;
&lt;br /&gt;
==Robot finds kitten==&lt;br /&gt;
 Description: Maybe not game, but Zen simulation.&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: Installable (package &#039;rfk&#039;)&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://www.robotfindskitten.org/&lt;br /&gt;
 Upstream state: Stable.&lt;br /&gt;
 Technical: C, GTK&lt;br /&gt;
 Known Issues: Not a game? (Is this issue?)&lt;br /&gt;
 License: GPL?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
 Description: 7day rogue&lt;br /&gt;
 Devices:&lt;br /&gt;
 State: Not compiled yet. Work in progress&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://berserk.chaosforge.org&lt;br /&gt;
 Upstream state: &lt;br /&gt;
 Technical: Pascal, uses libvalkyrie (https://sourceforge.net/projects/fpcvalkyrie/ )&lt;br /&gt;
 Known Issues:&lt;br /&gt;
 License: GPL2 (fpcvalkyrie=BSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cataclysm==&lt;br /&gt;
 Description: Post-apocalyptic zombie killing&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: installable from extras-devel (package &#039;cataclysm&#039;)&lt;br /&gt;
 TMO page: http://talk.maemo.org/showthread.php?p=1049484&lt;br /&gt;
 Upstream web page: https://github.com/Whales/Cataclysm&lt;br /&gt;
 Upstream state: Development started on late 2010.&lt;br /&gt;
 Technical: C++, ncurses&lt;br /&gt;
 Known Issues: no menu icon: starting cd /opt/cataclysm ; ./cataclysm. root must give permissions to /opt/cataclysm/save &lt;br /&gt;
 License: Source available (no mention about license?)&lt;br /&gt;
&lt;br /&gt;
==Lambdarogue==&lt;br /&gt;
 Description:&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: Work in progress (support 800x600 must be tuned)&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://lambdarogue.net&lt;br /&gt;
 Upstream state: Not actively, but alive.&lt;br /&gt;
 Technical: Pascal, SDL&lt;br /&gt;
 Known Issues: Does not yet support screen height 480px.&lt;br /&gt;
 License: GPL2&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==A Quest Too Far==&lt;br /&gt;
 Description: A Quest Too Far is a 7DRL where you play a veteran adventurer, fighting to overcome monsters despite his age and poor health. Rather than leveling up, you begin powerful and well equipped but your health declines throughout the game. &lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: extras-devel&lt;br /&gt;
 TMO page: http://talk.maemo.org/showthread.php?p=1050993&lt;br /&gt;
 Upstream web page: http://www.randomstuff.org.uk/~geoffrey/roguelikes/aquesttoofar.html&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C++, SDL, fullscreen, keyboard only, no saving.&lt;br /&gt;
 Known Issues:&lt;br /&gt;
 License: GPL&lt;br /&gt;
 Link to source: http://www.randomstuff.org.uk/~geoffrey/roguelikes/AQuestTooFar1.3-091010.zip&lt;br /&gt;
&lt;br /&gt;
==Atrogue==&lt;br /&gt;
 Description: you try to find a way through a magic dungeon with nasty traps, in search of the Amulet of Yendor which is concealed somewhere deep in the dungeon. You fight against hostile creatures with magic actions and weapons and try to escape the dungeon alive and with lots of gold.&lt;br /&gt;
 Devices:&lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://atrogue.sourceforge.net/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C, ncurses&lt;br /&gt;
 Known Issues:&lt;br /&gt;
 License: GPLv3&lt;br /&gt;
 Link to source: http://sourceforge.net/projects/atrogue/files/atrogue/atrogue-0.3.0/atrogue-0.3.0.tar.gz/download&lt;br /&gt;
 &lt;br /&gt;
==BOSS==&lt;br /&gt;
 Description: If you&#039;ve played Moria in any of its incarnations, then BOSS will seem inherently familiar to you. BOSS is what you get when you take Moria, modernize it (magic becomes science, monsters become more realistic beasts, items get updated, etc.), add a lot of new features (different dungeon types, monsters, lots of new items, multiple towns, etc.) and give it a twisted sense of humor.&lt;br /&gt;
 Devices:&lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://dungeon_keeper.republika.pl/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: Pascal, FreePascal&lt;br /&gt;
 Known Issues:&lt;br /&gt;
 License: Moria license&lt;br /&gt;
 Link to source: http://dungeon_keeper.republika.pl/files/boss_src-2.4a.tar.bz2&lt;br /&gt;
 &lt;br /&gt;
==Brogue==&lt;br /&gt;
 Description: Your goal is to travel to the 26th subterranean floor of the dungeon, retrieve the Amulet of Yendor and return with it to the surface. For the truly skillful who desire further challenge, depths below 26 contain three lumenstones each -- items which confer no benefit except an increased score upon victory.&lt;br /&gt;
 Devices: N900&lt;br /&gt;
 State: extras-devel&lt;br /&gt;
 TMO page: http://talk.maemo.org/showthread.php?p=1051477&lt;br /&gt;
 Upstream web page: http://sites.google.com/site/broguegame/&lt;br /&gt;
 Upstream state: Alive&lt;br /&gt;
 Technical: C, libtcod (SDL)&lt;br /&gt;
 Known Issues: Crashes often (reported to the upstream)&lt;br /&gt;
 License: GPLv3&lt;br /&gt;
 Link to source: http://sites.google.com/site/broguegame/brogue-linux-1.4.tar.gz?attredirects=0&lt;br /&gt;
&lt;br /&gt;
==Chrysalis==&lt;br /&gt;
 Description: In Chrysalis, you play as an alien creature that is trying to rid its planet of destructive human bases. The gameplay is centered around the evolution of your creature. Each level brings you points to spend on different body parts, which will either raise stats or unlock abilities. You must enter a cocoon to complete the upgrade, during which you are defenseless. The game ends when you have destroyed every base on the map.&lt;br /&gt;
 Devices:&lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://sinoth.net/blog/finished-projects/chrysalis/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C++, libtcod, SDL&lt;br /&gt;
 Known Issues:&lt;br /&gt;
 License: None mentioned&lt;br /&gt;
 Link to source: http://sinoth.net/chrysalis.zip&lt;br /&gt;
 &lt;br /&gt;
==City of the Condemned==&lt;br /&gt;
 Description: The game depicts a battle between the armies of Heaven and Hell in a town where the souls of innocent people are in danger. Play as an angel, a divine warrior of God, with the mission to vanquish all evil and protect the humans. Or take your stand as a demon, sinister creation of the Devil able to possess the people to create chaos.&lt;br /&gt;
 Devices:&lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page:&lt;br /&gt;
 Upstream web page: http://tapio.github.com/cotc/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C++, ncurses&lt;br /&gt;
 Known Issues:&lt;br /&gt;
 License: None mentioned&lt;br /&gt;
 Link to source: http://github.com/tapio/cotc/tarball/master&lt;br /&gt;
 &lt;br /&gt;
==Cracks and Crevices==&lt;br /&gt;
 Description: Cracks and Crevices is about life in the small village of Danforths Outcrop, hewn into the rock at an opening to a large crevice. The game starts with you, a young person of the village on the verge of your adulthood test, which is to survive two days in the labyrinth of the crevice before you will be allowed back into town. Only the strong survive to increase the strength of the village, and if you survive you will be allowed back into town, there you can explore or re-enter the labyrinth or take up some quests offered by the town clerk. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: https://redmine.bloodycactus.com/projects/show/sdlrl&lt;br /&gt;
 Upstream state: Slow, but active&lt;br /&gt;
 Technical: C, SDL&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: GPL&lt;br /&gt;
 Link to source: https://redmine.bloodycactus.com/attachments/download/32/cracks_and_crevices-0.5.tar.bz2&lt;br /&gt;
 &lt;br /&gt;
==CryptRover==&lt;br /&gt;
 Description: You are an archaeologist trapped in an underground crypt with a limited supply of air. You must survive long enough to reach the crypt&#039;s exit. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://code.google.com/p/cryptrover/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C, ncurses&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: GPL&lt;br /&gt;
 Link to source: http://code.google.com/p/cryptrover/downloads/list&lt;br /&gt;
&lt;br /&gt;
==DungeonMinder==&lt;br /&gt;
 Description: DungeonMinder is a game about a being small invisible fairy tasked with keeping an adventurer alive. Accompany the heroic &#039;@&#039; as he explores the dungeon! Watch as he stupidly picks fights with monsters far stronger than him! Subtly influence the resulting brawl to keep him alive long enough to reach the stairs! Don&#039;t ever expect to be thanked for your good plans and hard work. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://code.google.com/p/dungeonminder/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C++&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: New BSD license&lt;br /&gt;
 Link to source: http://dungeonminder.googlecode.com/files/DungeonMinder.cpp&lt;br /&gt;
&lt;br /&gt;
==Dwarftown==&lt;br /&gt;
 Description: Dwarftown is a 2011 seven-day roguelike. It&#039;s a simple, traditional hack-and-slash, featuring no dwarves at all. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://students.mimuw.edu.pl/~pm262952/dwarftown/&lt;br /&gt;
 Upstream state: Alive&lt;br /&gt;
 Technical: C, libtcod, LUA, SDL&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: MIT license&lt;br /&gt;
 Link to source: https://bitbucket.org/humpolec/dwarftown/downloads/dwarftown-1.0.tgz&lt;br /&gt;
&lt;br /&gt;
==Tales of Maj&#039;Eyal: Age of Ascendancy ==&lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Nothing can do before engine supports openGLES.&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://te4.org/&lt;br /&gt;
 Upstream state: Alive&lt;br /&gt;
 Technical: C, T-Engine4&lt;br /&gt;
 Known Issues: T-Engine4 needs OpenGL (no console/SDL fallback)&lt;br /&gt;
 License: GPL3+&lt;br /&gt;
 Link to source: http://te4.org/download&lt;br /&gt;
&lt;br /&gt;
==Epic! Monster Quest: Hyper==&lt;br /&gt;
 Description: A blend of roguelike and RTS&lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://sinoth.net/blog/p/epic-monster-quest-hyper/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C++, libtcod, SDL&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: None mentioned&lt;br /&gt;
 Link to source: http://sinoth.net/code/emqh_sp2.zip&lt;br /&gt;
&lt;br /&gt;
==Escape From Lab 42==&lt;br /&gt;
 Description: A real-time roguelike set in a zombie infested lab. You have 30 minutes to escape before the computer blows the whole place up. Get out while you can.&lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://users.freebasic-portal.de/rdc/programs.html#mozTocId901547&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: Freebasic&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: GPLv3&lt;br /&gt;
 Link to source: http://users.freebasic-portal.de/rdc/programs/lab4202win.zip&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
 Description: In an unexplored sector of space humanity is trying to establish a permanent presence. Megacorporations employ freelance prospectors to find exploitable resources and map unknown planets for them. The player commands one of those scoutships, trying to become filthy rich as a prospector. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://code.google.com/p/rlprospector/&lt;br /&gt;
 Upstream state: Actively developed&lt;br /&gt;
 Technical: Freebasic, tiles&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: GPLv3&lt;br /&gt;
 Link to source: http://code.google.com/p/rlprospector/source/browse/#svn%2Ftrunk&lt;br /&gt;
&lt;br /&gt;
==Escape from the Master&#039;s Lair==&lt;br /&gt;
 Description: You are a monster living out your life within a dungeon deep underground. You live to serve the Master. However, the Master is becoming increasingly evil, and has begun to seek a forgotten and forbidden power. Fearing the results of this new thirst for power, you have taken it upon yourself to steal the Runestones, the source of your Master&#039;s new power, and escape from the Lair of Loathing with them. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://cheeseandbacon.org/escape/index.php&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C++, SDL+OpenGL&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: MIT license&lt;br /&gt;
 Link to source: http://code.google.com/p/escape-from-the-masters-lair/source/checkout&lt;br /&gt;
&lt;br /&gt;
==Goblin Camp==&lt;br /&gt;
 Description: Game heavily influenced by Dwarf Fortress&lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://www.goblincamp.com/&lt;br /&gt;
 Upstream state: Actively developed&lt;br /&gt;
 Technical: C++, libtcod, python, SDL...&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: GPL&lt;br /&gt;
 Link to source: https://bitbucket.org/genericcontainer/goblin-camp/src&lt;br /&gt;
&lt;br /&gt;
==God of Change==&lt;br /&gt;
 Description: God of Change is a game where monsters change in ability over time. What might initially be an unchallenging species of monster might end up learning the ability to shoot lightning, or be resistant to damage, or be more aggressive, or gain bonuses by having comrades around. You must find the portal to finish each dungeon, but beware: spend too long and the monsters may mutate out of control. Yet if you race to the finish you may miss out on items and weapons sorely needed to stay alive. In the fifth dungeon awaits a boss fight that will require all of your skill and resources. Do you have what it takes to remain stable when nothing around you remains the same? &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://code.google.com/p/godofchange/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C++, libtcod&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: BSD&lt;br /&gt;
 Link to source: http://godofchange.googlecode.com/files/God%20of%20Change%20-%20Source.zip&lt;br /&gt;
&lt;br /&gt;
==Grendel&#039;s Mother==&lt;br /&gt;
 Description: Grendel&#039;s Mother is a game based on the old English epic Beowulf. Specifically, the player plays the role of Beowulf hunting Grendel&#039;s Mother by diving through Grendel&#039;s lake. The game&#039;s only story comes in the form of quotes from Beowulf. There are 8 levels, the goal is to reach the bottom and kill Grendel&#039;s Mother. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://code.google.com/p/dreamhack/downloads/list&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: LGPLv3&lt;br /&gt;
 Link to source: http://dreamhack.googlecode.com/files/GrendelsMother.zip&lt;br /&gt;
&lt;br /&gt;
==Happy Hunting==&lt;br /&gt;
 Description: This is a short hack-and-slash roguelike demonstrating staircase connections, monsters, combat, basic equipment use, a victory condition, and the possibility of permadeath. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://sourceforge.net/projects/arid/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: OCAML, ncurses&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: GPL&lt;br /&gt;
 Link to source: http://sourceforge.net/projects/arid/files/arid_7drl_2006/arid_7drl_0.16.64/arid_src-0.16.64.tar.gz/download&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hydra Slayer==&lt;br /&gt;
 Description: In Hydra Slayer your task is to enter Hydra Nest and clear it. As a slayer you wish to demonstrate your profession is not obsolete nowadays. Multi-headed monsters have diminished recently but now they have returned and again threaten mankind. Lots of naive fighters went to battle hydras. They were very well provisioned, courageous and mighty but unprepared. Ancient art of hydra slaying is not an easy task. You go to show how really important is knowledge about those beasts. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available, compiled binary - http://talk.maemo.org/showthread.php?p=1061375&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://www.roguetemple.com/z/hydra.php&lt;br /&gt;
 Upstream state: Actively developed&lt;br /&gt;
 Technical: C++&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: GPL&lt;br /&gt;
 Link to source: http://www.roguetemple.com/z/hslayer.zip&lt;br /&gt;
&lt;br /&gt;
==Jacob&#039;s Matrix==&lt;br /&gt;
 Description: In Jacob&#039;s Matrix you explore a maze of twisty, turning passages, all different. Your goal is straightforward - get from the blue coloured room to the gold coloured room - but unfortunately the orientation of the passages can prove confusing. There are also one or two dozen monsters in the way. &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: Source available&lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: http://www.zincland.com/7drl/jacob/&lt;br /&gt;
 Upstream state: Stable&lt;br /&gt;
 Technical: C++, libtcod, SDL&lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: BSD&lt;br /&gt;
 Link to source: http://www.zincland.com/7drl/jacob/jacob004.zip&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
 Description: &lt;br /&gt;
 Devices: &lt;br /&gt;
 State: &lt;br /&gt;
 TMO page: &lt;br /&gt;
 Upstream web page: &lt;br /&gt;
 Upstream state: &lt;br /&gt;
 Technical: &lt;br /&gt;
 Known Issues: &lt;br /&gt;
 License: &lt;br /&gt;
 Link to source:&lt;br /&gt;
&lt;br /&gt;
=Games without source code (can run under qemu?)=&lt;br /&gt;
Frozen Depths (http://koti.mbnet.fi/frozend/) &amp;quot;The game is free, but not open source. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zapm (http://zapm.org/). No source found.&lt;br /&gt;
&lt;br /&gt;
DoomRL (http://doom.chaosforge.org/). &amp;quot;As for the source, it may eventually be available, but no sooner than before DoomRL 1.0.0.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress (http://www.bay12games.com/dwarves/index.html). No source found.&lt;/div&gt;</summary>
		<author><name>178.73.49.196</name></author>
	</entry>
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